Kode is a generic IDE that allows you to work with a multitude of languages across multiple platforms. With a compiled language it is fairly obvious how to set up to build an application, but it isn't as obvious with a scripting language such as Python, Perl, Ch, Ruby, etc., this document is meant to explain some of the basics of Kode and specifically how to configure it to work with a scripting language. Kode allows you to build and run your projects. To accomplish this, you need to use two buttons in the toolbar: "Run" and "Make". For each of these buttons you can set scripts or applications you would like to run. If you have project opened already, you can set up these scripts with "Project->Options" on the menu bar. If you haven't set up options for scripts yet, but press "Run" or "Make", then the "Configure Scripts" dialog will appear. The dialog contans fields for setting the application or script (linux: the script must have an execution flag mode "-x", win32: it must be an exe file) and fields for setting agruments you'd like to add to script. The checkbox "Use these scripts as default values for all projects" means that any new projects you create will have these scripts options. You can use %s string for defining the file currently being edited. If you don't have an open project then you can use "Options->Configure Scripts" - these settings are differed from project run/make, so keep in mind if you have an open project or not.